The records contain images and audio recordings of life on Earth, including spoken language and natural sounds, photos and diagrams, and information on human DNA. It also radiates an EM field that drives humans progressively insane, possibly animates dead tissue, and definitely creates an area around itself that repulses the reanimated bodies of its victim - thus the title "Dead Space." Known as the Black Marker, the artifact is covered in mysterious writing that's later found to represent DNA. The one exception to this is an alien artifact found on Earth inside the Chicxulub crater. According to remarks made in-game, humanity has never encountered another intelligent spacefaring species despite several hundred years of space flight. What makes Dead Space fascinating as a series is its treatment of alien life. Dead Space 2 is, in my opinion, a rare game that improves upon its predecessor, with better pacing, stronger graphics, and a storyline that doesn't involve quite as much Helper Monkeying from point A to point B. I criticized several tropes Dead Space relies on in my "Four Gaming Cliches." article a few weeks back, but that doesn't change the fact that the first two games are great fun. Isaac will be able to roll and take cover, a new weapon customization system will augment the game's traditional "Power Nodes", and Isaac will end up facing off against both human and Necromorph opponents. The third title will reportedly take gamers to the icy world of Tau Voltantis, feature a series-first co-op mode, and an adaptive storyline that changes depending on whether you're playing with two players or one. In the second game, Clarke, now a prisoner in a government lab, must escape the Saturn moon Titan before the Necromorph infestation that began there destroys the facility and spreads to Earth.
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